电子游戏,electronic games
1)electronic games电子游戏
1.Use of historical events in electronic games in post-modern language environment;后现代语境下电子游戏的历史消费观审视
2.From electronic games to physical education courses——The "Rock Dance Revolution" in US scholastic physical education从电子游戏到体育课程——美国学校体育的“跳跳革命”
3.Students are keen on electronic games which are usually known as “elec tronic heroin”.学生热衷玩通常被媒体称之为“电子海洛因”的电子游戏 ,是否仅仅是电子游戏的魔力所致 ?学生玩电子游戏对其学习课业有没有一个“安全剂量”问题 ?如果有 ,则确保在“安全剂量”内玩电子游戏的条件、机制是什么 ?笔者为此对部分学业优良的电子游戏爱好者进行了实地调查研究 ,试图通过了解他们的真实想法 ,来揭开蒙在这些问题之上的“面纱”。
英文短句/例句

1.My new video game player came with three game cartridges included.我的新电子游戏机附有三盘游戏带。
2.I'm not very keen on video games.我不是很喜欢打电子游戏
3.he has a feel for animals or it's easy when you get the feel of it.我现在对电子游戏有些感觉了。
4.He closed the computer game and opened his maths homework.他关上电子游戏,打开数学作业。
5.I'm thinking of playing computer games.我正在考虑去玩儿电子游戏
6.A company that was a latecomer to the video-game market.新近加入到电子游戏机市场的公司
7.My office manager is quite a gammer.我的办公室经理是个电子游戏迷。
8.To play with video game machine is always like a novelty. You may make companions of it at your leisure time and never tire of it.电子游戏,常玩常新,休闲伴侣,百玩不厌。
9.We go to the amusement arcade on Saturdays to play the electronic games.每个星期六我们去娱乐城玩电子游戏
10.Most computer games provide some kind of wish fulfilment.大部份电子游戏满足人们的某种愿望。
11.The Research of Industry Chain and Profit Model on Computer Game in China;中国电子游戏产业链及赢利模式研究
12.Like many video games, Peacemaker is based on role-playing.象很多电子游戏一样,“和平使者”这个游戏有好几个不同的角色。
13.[b]Neil:[/b] Well, frag is an expression from computer games. It means to kill your opponent.这是一个电子游戏中特有的英语词,就是在游戏中杀伤对手的意思。
14.Player-Learner: a Discussion of the Value Searching and Construction of PC Game as School-based Curriculum;游戏者——学习者:论电子游戏作为校本课程的价值的发掘及建构
15.Home video games are played on a television receiver connected to a control box.玩家庭电子游戏需要在电视机上接一个控制盒。
16.game of skill or chance, with electronic display技巧游戏机或碰运游戏机,带有电子显示器
17.Discussion on Sports and Games;议体育与游戏——有感电子竞技应回归游戏的本质
18.Network game:electronic carnival--Based on carnivalized theory to elaborate the network game;网络游戏:电子狂欢——对网络游戏的狂欢化解读
相关短句/例句

electronic game电子游戏
1.Electronic Game Classifying Based on Bodily-kinesthetic Intelligence基于身体运动智能的电子游戏分类研究
2.In the article,puts forward that school need electronic game and explains the reason,describes the function of electronic game in education and goes step further to indicate that electronic game is an important part in education.提出了学校教育需要电子游戏,并说明原因。
3.The inserting type advertisement in electronic game liked by masses develops swiftly,is easily divided in detail and has various forms,costs low,thus it is in favor of the action with special aim.近年来,广告厂商注意力正由大众媒体转向拥有特定受众的细分媒体,电子游戏置入式广告也凭借其自身的优势日益赢得了人们的关注。
3)video game电子游戏
1.Video games usually adopt the following time strategies such as suspending "present time","future time", breaking time, and combining objective and psychological time and so on, which are features of the arts of video games as well.悬置"现在"、"未来",时间碎片化,客观时间与心理时间重合,强化时间刻度等,是电子游戏艺术常采用的时间策略,也是电子游戏艺术性的根本表征之一。
2.It contains abundant education value and plays an important role in the initiation of learning motivation, the cultivation of creative thinking, the forming of research-based way of learning and the cultivation of information quality, especially in the merging of video games and school-based curriculum.电子游戏是课程资源之一,因为游戏是生活——客观生活、虚拟生活、主观生活,是文化艺术,它理当作为一种课程资源。
3.Adolescent engagement in video game playing is becoming one of the major concerns of parents and schools in China s urban areas. 利用修订的中文版电子游戏问卷对济南市4所初中1762名被试进行了测查,考察初中生玩电子游戏的现状与特点。
4)Video games电子游戏
1.Nowadays video games become favour of college students.电子游戏成为现今大学生的宠爱,也是占有他们自由时间最多的娱乐,电子游戏的本质特征与大学生的个性特征有着很多的相似之处,电子游戏体现的就是一种个性追求的理念,是发掘大学生的个性潜能优势的有效媒介。
2.There are very close contact between film and video games, because they have similar aesthetic theory, communication channel and target market.同样以视听为主要传播手段,同样以视听体验为途径获得乐趣和享受,有着大致相同的目标市场的电影和电子游戏之间有着密切联系,而且呈现出一种全方位融合的趋势。
3.Many students have no interesting in learning and a few students pay action to video games because of these problems.这些问题导致学生在学习过程中体会不到读书的乐趣,个别学生将注意力转向电子游戏,有些甚至到了一发不可收拾的地步。
5)E-game电子游戏
1.Value Excavation and Mode Construction of Integrating E-Game with Curriculum;电子游戏与课程整合的价值发掘和模式建构
2.E-sport is a completely new sports event which appears with the rapid progress of E-game industry.电子竞技是随着电子游戏业的迅速发展而出现的一种全新的竞技方法。
6)electronic game电子游戏机
延伸阅读

电子游戏操纵计算机线路进行的游戏。有依靠电池供电的手控机关进行和利用电视屏幕、计算机终端进行,以及利用设在游艺室内的大型设备进行等多种。始于20世纪60年代末。今已形成许多种游戏项目。如足球、棒球、国际象棋的电子游戏等,也有组字和数字的游戏。