四叉树,quadtree
1)quadtree四叉树
1.Speedily Building of Delaunay Triangulation Based on Quadtree;基于四叉树的Delaunay三角网的快速构建
2.The Surfaces Mesh Generation Algorithm Based on the Quadtree and Advancing Front Method;基于四叉树法和波前法的曲面网格剖分算法
3.Medical Image Compression Based on Quadtree Wavelet Fractal;基于四叉树小波分形的医学图像压缩
英文短句/例句

1.A Quad-tree Based Algorithm for Skyline Query基于四叉树的Skyline查询算法
2.Study on Interest Management Based on Quadtree in Distributed Virtual EnvironmentDVE中基于四叉树的兴趣管理研究
3.Image Retrieval Based on Quadtree and Edge Invariant Moments基于四叉树和边界不变矩的图像检索
4.New LOD method based on adaptive quad-tree for terrain visualization基于自适应四叉树的地形LOD算法
5.Optimized Design for Dynamic LOD Virtual Terrain Using Quad Tree基于四叉树的动态LOD虚拟地形优化
6.Optimization of Quadtree LOD and Application in the Terrain Simulation;四叉树LOD算法优化及在地形仿真中的应用
7.Research of View-dependent and Multi-resolution Terrain Based on Adaptive QuadTree;基于自适应四叉树视相关多分辨率地形研究
8.A New Linear Quadtree-based Image Segmentation Algorithm一种新的基于线性四叉树的图像分割算法
9.Tiled Block Quadtree Terrain Rendering Algorithm based on GPU一种基于GPU的瓦片块四叉树地形绘制算法
10.LOD Algorithm Based on Improved Quadtree-split and Node Storage基于改进四叉树分割和结点存储的LOD算法
11.Technology of the Real-time Rendering of Large-scale Terrain Based on Quadtree基于四叉树的大规模实时地形渲染技术研究
12.An algorithm for large-scale terrain generation based on quadtree structure基于四叉树结构的大规模地形生成算法
13.Fractal Coding Based on Krawtchouk Moments and Adaptive Threshold Quadtree基于Krawtchouk矩的自适应门限四叉树分形编码
14.Fast Fractal Image Encoding Based on Novel Quadtree Partition基于新型四叉树分割的快速分形图像编码
15.Object-Oriented Design and Implementation of Quadtree Pyramid Terrain Model四叉树地形金字塔模型面向对象的设计与实现
16.Terrain 3D Visualization based on Dynamic LOD Quadtree Arithmetic基于动态LOD四叉树算法的地形三维可视化
17.Some essential questions in remote sensing science and technology基于等角比例投影的球面三角四叉树剖分模型
18.Real-time collaborative cartography based on region version by quadtree index基于四叉树索引的区域版本实时协同绘图系统
相关短句/例句

quad-tree四叉树
1.The Triangle Quad-tree Decomposition of Image;图像的三角四叉树分解法
2.Application of LOD based Quad-tree in Terrain Generation;基于四叉树的LOD技术在地形渲染中的应用
3.Building of Constrained TIN Based on Quad-tree Structured Index;基于四叉树结构索引的约束TIN的构建
3)quad tree四叉树
1.Gray image compression based on quad tree and partial differential equation;基于四叉树和偏微分方程的灰度图像压缩
2.A Dynamically Adaptive Quad Tree Partition-based Interest Management Method;一种基于动态四叉树划分区域的兴趣管理方法
3.In order to eliminate the inherent shortcomings of the classical block matching algorithm, quad tree--a size-variable block matching technique is proposed to optimize the coherence of motion vectors.针对电子稳像技术传统块匹配法求运动矢量的固有缺点,采取四叉树———一种变块匹配方法计算运动矢量,使求得的运动矢量有较好的一致性。
4)Quadtrees四叉树
1.Preprocessing LOD algorithm for large scale terrain based on restricted quadtrees;基于限制性四叉树LOD大规模地形预处理算法
2.Autonomou System Environment Modeling Based on Quadtrees;用四叉树算法建立自主系统环境模型
3.A Fractal Image Compression Algorithm Based on Quadtrees and Evolution Algorithm;基于四叉树和进化算法的分形图像压缩
5)multi-quadtree多四叉树
6)quadtree四叉树法
1.The Research and Implement of Hybrid Meshing Algorithm Based on Template and Quadtree;基于模板法和四叉树法的混合网格划分算法的研究与实现
2.Correlative mesh is deeply researched in this thesis which mainly emphasizes on:Several techniques about surface meshing are researched including mapping, Delaunay, paving, quadtree, advancing front technique and triangle tranformations.本文对网格生成的相关技术进行了研究与探讨,内容主要包括:对现有曲面网格划分技术进行了研究比较,主要分析探讨了映射法、Delaunay三角剖分法、铺砌法、四叉树法、波前法和三角合成法等常用算法。
延伸阅读

四教──龙树四教【四教──龙树四教】  ﹝出华严经随疏演义钞﹞  龙树论师乃西天第十三祖。尝立四教判释经论,故云龙树四教也。  [一、有门],谓阿含小乘等经,说一切因果之法,悉皆实有,是为有门。(梵语阿含,华言无比法。)  [二、空门],谓大品般若等经,说真空实相之理,荡除众生情执,是为空门。(梵语般若,华言智慧。)  [三、亦有亦空门],谓深密等诸大乘经,说有谈空,互相无碍,是为亦有亦空门。  [四、非有非空门],谓中论等说一切法皆即空之有,是非有;即有之空,是非空;互泯互融,即第一义,是为非有非空门。