1)Game development游戏开发
1.Research on algorithm of intelligent path finding in game development;游戏开发中智能路径搜索算法的研究
2.Mobile game development is a booming field of mobile application development,but during the development,the programmer is often bothered by mobile resource limit.手机游戏开发是手机应用开发中非常热门的一个领域,但在实际的手机游戏开发中程序员往往更多的面临着手机资源局限的困扰。
英文短句/例句
1.Developing Symbian-based Mobile Games For Series 60;基于Symbian OS的S60手机游戏开发
2.A Study of J2ME s Applied Technology of Game Development;J2ME手机游戏开发实用技术探讨
3.The General Framework of Chess-type Flash Game;回合制Flash游戏开发的通用框架
4.Cell-phone Games Development on the Basis of J2ME--Thunder and Lightning Storm基于J2ME的手机游戏开发——雷电风暴
5.Research on C/S Game Development Based on IPTV Platform基于IPTV平台的CS游戏开发研究
6.Thoughts about the Redesign of "J2ME Mobile Game Development" Course“J2ME手机游戏开发”课程重塑的思考
7.Development of GoBang Mobile Games System Based on J2ME基于J2ME的五子棋手机游戏开发
8.Application of MDA Technology in Development of Mobile Phone GameMDA技术在手机游戏开发中的应用
9.Exploiting of Three-dimensional Games based on SDL & Open GL基于SDL&OpenGL的三维游戏开发
10.STUDY ON THE MARKET DEVELOPMENT OF DRAMA INDUCED TOURISM--TAKE HUANGMEIXI FOR EXAMPLE戏剧引致旅游的市场开发研究——以黄梅戏为例
11.the characters and the games strategy.人物和游戏策略的开发人。
12.She palys on her clients' emotions.这种游戏有利于开发智力。
13.Here's a peek into the Zen of threading for game developers.本文将讲述游戏线程化的开发者之禅。
14.After the deal, play begins.发完牌之後, 纸牌游戏即开始.
15.Design and Implementation of Mobile Games for Brain Based on J2ME;基于J2ME的手机益智游戏的设计与开发
16.The Tentative Study on Developing the Game Software Which Can Help Geography Learning;游戏型地理学习软件开发的初步探究
17.2D Game Graphics Engine R&D & UML Modeling Complementation;2D游戏图形引擎开发及UML建模实现
18.The Design and Development of SMS Games;短信乐园(手机游戏)的开发与设计
相关短句/例句
game development engine游戏开发引擎
1.In this paper,a mobile-phone online game development engine which has profited from approaches and experiments of PC game development engine was introduced.借鉴PC网络在线游戏开发引擎的设计方法和经验,提出手机网络在线游戏开发引擎的设计基本思路,把游戏开发引擎分为图形渲染子引擎、网络通信子引擎、音频子引擎、人工智能和物理运动子引擎以及有关的一些常用工具集。
3)merchants for game software development游戏软件开发商
4)Game design and development游戏设计与开发
5)development of 3D game engine3D游戏引擎开发
6)The method of game engine designing游戏引擎开发方法
延伸阅读
Pro/E二次开发使用toolkit开发trigger的程序使用toolkit开发trigger的程序时,往往需要能够连续通过trigger来触发dll中的函数. 我碰到的问题: 1.配置trigger: Name: CimDll Event: Create PIV Time: POST RequireNO DLL:Cim.dll Function:PDMTPIVCreatePostOperation 2.源代码: int PDMDLLInit() { PTCERROR pdm_status; FILE *g_pfileLog; g_pfileLog =fopen("test.dat","w"); setbuf(g_pfileLog,NULL); fprintf(g_pfileLog,"begin test\n"); pdm_status = PDMTriggerRegister("PDMTPIVCreatePostOperation", PDMTPIVCreatePostOperation); if (pdm_status != PDM_SUCCESS) { printf("Failed to Register Trigger PIV Create Post.\n"); } return (pdm_status); } int PDMTPIVCreatePostOperation(int argc, void **argv) { fprintf(g_pfileLog,"test\n"); ..... fprintf(g_pfileLog,"end test\n"); fclose(g_pfileLog); } 结果:以上代码存在的问题:如果我们在第一次checkin到C/S中后,删除test.dat文件,然后再进行checkin时,发现没有再生成test.dat,在函数PDMTPIVCreatePostOperation()中所进行的对文件的操作都无效. 原因:我们使用trigger触发时,真正起作用的是函数:PDMTPIVCreatePostOperation(),而PDMDLLInit()只是在第一次checkin时起作用,所以在第一次调用PDMTPIVCreatePostOperation()后,我就fclose(g_pfileLog),所以出现了上面的情况.所以注意的是:不要把一些重要的东西放在函数PDMDLLInit()中.
