1)Volume Rendering体绘制
1.Application of volume rendering in the LCSM system;体绘制技术在激光共焦扫描显微镜中的应用
2.The algorithm of fast volume rendering based on mixed data sets;基于混合数据场的快速体绘制算法
英文短句/例句
1.Surface rendering and volume rendering in 3D image display/三维图像显示中的表面绘制与体绘制
2.Research on Shear-Warp Volume Rendering Algorithm;Shear-Warp体绘制算法研究
3.Methods for implementation of CT visualization based on surface and volume rendering基于面绘制与体绘制的CT可视化实现方法
4.Research on Volume Rendering in 3D Reconstruction of Medical Volume Data医学体数据三维重建体绘制技术研究
5.preliminary drawing for later elaboration.先大体绘制出来,过后再进行精心制作。
6.Visualization evaluation of surface rendering and volume rendering by three-dimensional echocardiographic intracardiac endoscopic simulation system三维超声仿真心腔内窥镜系统面绘制与体绘制显示评价
7.Ray casting is a widely recognized method for high quality volume rendering.光线投射是一种高质量的体绘制方法.
8.Study of Volume Rendering Based on Medical CT Images;基于医学CT图像的体绘制方法研究
9.Study of Volume Render Technology for Flow Field Data Base-on GPU;基于GPU的流场数据体绘制技术研究
10.3D Volumetric Data Fields Process and Volume Rendering;三维数据场的信息处理与体绘制技术
11.Human Brain Virtual Endoscopy Based on Volume Rendering;基于体绘制的人脑虚拟内窥镜的研究
12.The Visualization of the 3D Data Sets Based on Volume Rendering Technology;基于体绘制技术的三维数据场可视化
13.Research on the Volume Rendering in Medical Images 3D Visualization;医学图像三维可视化体绘制技术研究
14.Key Techniques for Volume Rendering Based on Programmable GPU基于可编程GPU的体绘制关键技术研究
15.The Research on the GPU-based Non-photorealistic Volume Rendering基于GPU的非真实感体绘制算法研究
16.Research on GPU Based Real Time Rendering of Fire Volume基于GPU的火焰实时体绘制技术研究
17.The Research on Fast Volume Rendering Algorithm Based on GPGPU基于GPGPU的快速体绘制算法研究
18.The Design of 3D Volume Rendering System Based on MITK基于MITK的三维体绘制系统设计
相关短句/例句
direct volume rendering体绘制
1.Ray casting is an important algorithm in direct volume rendering,but the computation of sampling-points on ray is time-consuming,a crucial factor affecting real-time rendering.光线投射法是一种重要的体绘制算法,但直线上采样点的确定和采样值计算是非常费时的,也是影响体绘制实时性的重要因素。
2.Ray casting is an important algorithm in direct volume rendering,but it has the disadvantages of the large amount of computation and inefficient computation of sampling-points.光线投射算法是体绘制技术中的一种重要算法,但其自身存在采样效率低和绘制速度慢等问题。
3.It fuses basic geography data,bore data and section data of interpretation of geophysical exploration,builds three-dimensional spatial data field model by spatial interpolation technique and carries out the volume visualization by 3D texture hardware assisted direct volume rendering technique.该方法从多源数据融合角度出发,融合基础地理数据、钻孔数据、物探解译剖面数据,利用空间插值技术构建三维空间数据场,采用三维硬件纹理直接体绘制技术进行体视化,以真三维形式表达了研究区域地层结构的空间分布特征与内部属性信息。
3)model drawing形体绘制
4)stereo rendering立体绘制
1.Our system, which is based on PC-cluster with OpenSG tookit, achieves high resolution and stereo rendering for existed 3D models.本系统实现了通用模型多屏幕高分辨率绘制和立体绘制,在汽车工业,建筑行业,模具制造行业,军事工业等行业具有广泛的应用价值。
5)volume rendering体元绘制
6)direct volume rendering直接体绘制
1.Research on Visualization of 3D Geological Body Using Direct Volume Rendering;直接体绘制技术在地质体三维可视化中的应用研究
2.According to these and consid-ering the requirement of seismic interpretation,direct volume rendering is adopted with some reasonable simplification and improvement to realize three-dimensional visualization of seismic data on Linux utilizing OpenGL and Qt.论文针对地震数据量大且为结构化规则网格型体数据场的特点,根据地震解释的需要,对直接体绘制算法进行了简化和改进,利用OpenGL和Qt实现了Linux系统中地震数据的三维可视化,取得了较好的效果。
3.Objective To improve the key steps of direct volume rendering(DVR) method to obtain ideal semitransparent 3D visualization of medical images from 2D slices.目的通过改进直接体绘制技术(DVR)算法中的关键步骤,绘制能表达数据场中不同层次组织的内部结构。
延伸阅读
绘制画(图表):~工程设计图。
