实时绘制,real-time rendering
1)real-time rendering实时绘制
1.Modeling and real-time rendering complex virtual scene of hydraulic engineering;大型水利工程复杂虚拟视景建模与实时绘制
2.Research on real-time rendering algorithm in ship visual scenes;船舶虚拟场景实时绘制算法研究
3.Cloud simulation and real-time rendering for flight simulation;面向飞行模拟的云仿真及其实时绘制
英文短句/例句

1.Research and Implementation of a Real-Time Ocean Water Rendering Algorithm;一种海水实时绘制方法的研究与实现
2.Real-time Rendering and ROAM Realization of Grassland based on BTF基于BTF的草地实时绘制与ROAM实现
3.Research on Acceleration Techniques for Real-time Rendering of Highly Detailed Surfaces;细节复杂模型实时绘制加速技术研究
4.The GPU-based Technology of Real-time Global Terrain Rendering;基于GPU的全球地形实时绘制技术
5.Interactive Editing Oriented Massive-Model Real-time Rendering System;面向交互编辑的大规模实时绘制系统
6.Research of Real-Time Rendering of Waterfall in Virtual Scene;虚拟环境中瀑布的实时绘制方法研究
7.Real-time Rendering of Fogging Based on the Graphic Hardware Acceleration;基于硬件加速的异质雾化的实时绘制
8.The Behavioral-Characteristic Modeling Research and Real-Time Rendering of Ocean Waves海浪的行为特征建模与实时绘制研究
9.Rendering Technique for Large Scale Terrain Based on LOD基于LOD的大规模地形实时绘制方法
10.The Small Scale Terrain Rendering Based on CBERS基于CBERS小规模地形实时绘制
11.Lengyel Fur Real-time Rendering Based on Polynomial Texture Maps基于多项式纹理的Lengyel毛发实时绘制
12.Rendering forest scenes in real-time based on pen-and-ink style森林场景的钢笔风格化实时绘制技术
13.Real-Time Rendering of Dynamic Terrain by B-Spline Wavelet基于B样条小波的动态地形实时绘制
14.The Research and Implementation of Real-time Rendering Techniques in Distributed Virtual Scene;分布式虚拟场景实时绘制技术的研究与实现
15.Research on Real-Time Rendering Method for Large-Scale Virtual Crowds;大规模虚拟人实时绘制技术研究及其实现
16.Studying on Three-Dimension Visualization and Real-Time Rendering of Terrain;地形三维可视化及其实时绘制技术研究
17.Design and Real-Time Rendering of the 3D Individual Face Model;个性化三维人脸模型的设计及实时绘制
18.Realistic Real-time Shadow Rendering and GPU Acceleration真实感实时阴影绘制及其GPU加速
相关短句/例句

real time rendering实时绘制
1.Per Vertex Lighting has been employed many years in common for real time rendering.多年来由于硬件所提供的功能有限 ,实时绘制普遍采用基于顶点的光照计算技术 ,但是这种技术无法反映粗糙物体的光照细节 ,因此也就无法实时地绘制具有高度真实感细节的物体 。
2.To investigate real time rendering of terrain surface, improve the speed of rendering and the fidelity of simplification, the algorithm taking the distance from vertex to average plane as the error metric and progressive meshes based dynamic simplification was used, which provided view dependent simplification of the model.研究地表模型的实时绘制 ,提高绘制速度及可信度 。
3.The efficient visibility culling method is one of the important research aspects of real time rendering of complexle dynamic scene.对复杂动态场景进行高效的可见性裁剪是实时绘制领域研究中的一个重要问题。
3)real-time volume rendering实时体绘制
1.Techniques of programmable vertex shader and pixel shader have been integrated in newly developed graphics hardware armed with powerful Graphics Processing Unit(GPU) in recent years, and as a result, real-time volume rendering can be implement.新一代的图形显示硬件集成了以图形处理器(GraphicsProcessingUnit,GPU)为核心的可编程顶点着色器和可编程像素着色器,为实现实时体绘制技术提供了硬件加速支持。
4)real-time true rendering实时真实绘制
5)real-time shadow rendering实时阴影绘制
6)Real-time terrain rendering实时地形绘制
1.Real-time terrain rendering has been widely used in games, VR, simulations and GIS, etc.实时地形绘制在游戏、飞行训练、军事演习模拟、地理信息系统(GIS)等领域中有着广泛应用。
延伸阅读

1个dwg中绘制整套设计及布图技巧这实际上就是建立好一套设计模板,在这个模板中已经积累完成所有需要的图块,以便快速设计——俺从来不用快捷键,具备这样的技巧便是速度~呵呵